XR · AR · VR.
Where pixels meet the room you're standing in.
Extended Reality is the umbrella for any technology that makes a digital scene register with physical space. Your phone understands what a wall is. Your headset knows where your hands are. The system fuses real geometry with virtual content so what you see lines up with where you are — at 60+ frames per second, with under 20 ms of perceived lag.
DOF 6
FPS 60
What is XR, anyway?
Take any digital scene. Now anchor it to the real world so it doesn't drift when you turn your head. That's the whole job of extended reality. The "extended" part is doing two hard things at once: understanding the world (where am I, what's a surface, where are my hands) and drawing into it (what should be visible, lit how, occluded by what).
The umbrella term breaks into three flavors. VR replaces your view entirely — a headset shows you a built world. AR overlays virtual content on top of the real one — a phone, glasses, or pass-through headset. MR blends them so virtual objects respond to real geometry — a virtual ball that bounces off a real table.
Underneath all three is the same engineering challenge: track the user, render the scene, composite the result, do it again sixty times a second, and never let the latency creep above twenty milliseconds — because past that, your stomach knows something's wrong.
From camera frame to mixed reality.
Each step runs every single frame. Sixty times a second. If any one of them stalls, the experience breaks.
Engines, SDKs, devices.
Every project picks a slice of this stack — depending on whether it's a web demo, a museum install, or a long-form headset experience.
Where we've shipped XR.
Live XR you can touch right now.
No download. No signup. The first card is real and running on this site — the others are placeholders for shipping cases.
Adjacent stacks.
XR rarely ships alone. Here's what tends to ride along.
Tell us where it's going. We'll pick the platform.
Phone-AR, browser-AR, headset, mixed-reality — different briefs, different stacks. Tell us the audience and the moment, and we'll come back with the right fit within one business day.
