Technology should disappear.
Every time someone notices the tech mid-experience, something's wrong. I design for invisibility.

Founder & XR Director — Building rabbit holes for brands that matter.
“I didn't set out to run an XR studio. I set out to make technology feel like something you'd want to walk into.”
Hariras founded Augma Imaginarium to close the gap he kept seeing in the industry — between tech that was impressive on paper and experiences people actually remembered. An MSci in AI & Robotics from King's College London and a BEng from Queen Mary gave him the toolset. A decade of hands-on projects across Thailand, the UK, and Southeast Asia taught him what made immersive work — and what didn't.
His work spans AR, VR, location-based gaming, AI-driven product design, healthcare blockchain, and brand activations — from island-scale treasure hunts on Niantic Lightship to the Grab Hot Deals Station at Central World. Every project treated the same way: the technology serves the story, not the other way around.
In 2024, he was named a Prestige 300 Highflyer by Prestige Thailand and featured as a “Visionary, Augmented City” in the Innovator Issue. He's a McKinsey & Co alumnus, a Cambridge AI Business Analytics certificate holder, and the only member of the team who still hand-solders Arduino boards at 2 a.m.
“Stories connect us more than we realize. AR is how we tell them without the limits of the physical world — where only imagination sets the edge.”
Four credentials across AI, engineering, business analytics and behavioural design — collected specifically because no single field teaches you how to build immersive experiences that actually work.
Eight national features, three innovation program finals, two scholarships, and one international consular project — across Thailand, the UK, and Southeast Asia.
A decade of shipping at the intersection of technology and storytelling — from consular booking systems in London to city-scale AR in Bangkok. Scroll to follow the path.
I've shipped 20+ projects across six countries since 2016. These are the truths I've learned — the ones that actually held up under pressure.
Every time someone notices the tech mid-experience, something's wrong. I design for invisibility.
I'll delete three months of code before I'll ship a world without a reason to exist. Narrative first, always.
I write, solder, prototype, and debug. If a client's project matters, my hands are on it — not just a pitch deck.
My credentials opened doors. Taste kept the doors open. Both matter; only one ships the project.
Sticking a 3D model on a table isn't immersion. Writing a world that responds to place, person, and moment — that is.
I studied in London to bring global-grade production back to Thai projects. The ambition should never be smaller than the audience.
Points can coerce. Well-designed play can transform. The difference is whether the person leaves better off.
I keep a document of things I was sure about at 22 and wrong about by 30. It keeps me honest — and the studio sharp.
Hariras is hands-on from the brief through launch — not a figurehead on a pitch deck. If you're building something that needs that level of attention, start the conversation below.