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Bangkok XR Studio · Est. 2021

We build rabbit holes for brands.

Immersive experiences, community platforms, and games — three ways to turn passing attention into something your audience chooses to stay inside.

Augma
/ˈɔːɡmə/ — verb
To augment; to expand reality beyond its perceived limits.
Imaginarium
/ɪˌmædʒɪˈnɛːriəm/ — noun
A place where imagination is given physical form.
See Case Studies Book a Demo
Trusted by
Grab Thailand Post NASA THG Conxo Lab Queen Mary University of London
As featured in
Line Today Post Today Khaosod Prestige Thailand
BUN-E — Augma Imaginarium Mascot
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Immersive Experiences Community Platforms Games & Gamification AR · VR · Mixed Reality Brand Activations Spatial Computing Immersive Experiences Community Platforms Games & Gamification AR · VR · Mixed Reality Brand Activations Spatial Computing Immersive Experiences Community Platforms
20+Projects shipped
5+Countries
8+Industries
Since 2021Bangkok-founded
Prestige 300Highflyer 2024
Try Before You Book

EXPERIENCE. ENGAGEMENT. FUN.

Don't take our word for it. Play with BUN-E right here — a live AR filter, a catch game, and an endless runner. Three quick ways to feel what we build.

Experience
BUN-E FACE AR
Objective Experience live AR face-tracking directly in your browser — no app download needed.
How to Play Tap Launch Camera, allow camera access, and move your head. BUN-E ears, goggles and accessories track your face in real-time. Hit the capture button to save a photo.
Try BUN-E Face Filter
Experience AR directly in your browser — BUN-E ears & accessories overlay on your face in real-time.
Engagement
BUN-E CATCHER
Objective Catch as many falling items as possible before you lose all 3 lives. Beat the high score.
How to Play Move BUN-E with the arrow keys or drag on touch. Miss a falling item = lose a heart. Three hearts and you're out.
Click or Tap to Play
♥ ♥ ♥
0
Fun
BUN-E RUNNER
Objective Run as far as you can without hitting an obstacle. Your high score is saved locally.
How to Play Press Space or tap the canvas to jump. Time your jumps to clear obstacles. The longer you survive, the faster it gets.
Press Space or Tap to Play
HI 0
0
BUN-E FILTER
Position your face in the center
Initializing Face Mesh...
What We Build

THREE WAYS TO BUILD
A RABBIT HOLE.

Every brand has a story. We turn yours into a world — through one of three formats built for how people actually move, play, and belong today.

01

Immersive Experiences

AR, VR, and mixed-reality activations your audience steps into. Live installations, branded spaces, location-based adventures. The brand stops being something they see — it becomes somewhere they've been.

EXAMPLESKoh AR · Augmented BKK · PostBox Story · XR Roadshows
02

Community Platforms

Digital worlds audiences return to between campaigns. Branded apps, member experiences, ongoing universes with their own rewards, characters, and identity. Less an ad. More a place.

EXAMPLESMotiwatt · Baan ARVR · THG Super App · Loyalty Platforms
03

Games & Gamification

Custom games and gamified campaigns that flip the dynamic — your audience competes for your brand, not the other way around. Proven mechanics. Real reward loops. Behaviour change backed by play.

EXAMPLESGrab Hot Deals · Post Box Dance · BUN-E Runner · Behavior Games
The Studio

WE BUILD
WHAT THEY
FOLLOW INTO.

Your brand has something to say. Your audience has a scroll thumb. We build the world that makes them stop — immersive AR/VR experiences, branded communities, and games built for the moment someone puts the phone down and starts playing.

Founded in Bangkok by M.L. Hariras Tongyai — MSci AI & Robotics, King's College London — Augma pairs deep technical craft with storytelling you can walk through. No templates. No trend chasing. Just rabbit holes worth falling into.

"AR doesn't work when you overlay content on the world. It works when the line between them disappears."
— M.L. Hariras Tongyai, Founder
MSci · King's College London Prestige 300 · Highflyer 2024 AIS Intouch Finalist
Read full bio →
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XR Studios
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Projects Shipped
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Countries
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Industry Sectors
Technology Stack
Unity Unreal Engine Niantic Lightship ARKit ARCore Meta Quest Apple Vision Pro Three.js WebXR Flutter React Python / TensorFlow
Technologies

OUR TECH
STACK

Battle-tested tools and platforms chosen for each project's specific requirements — not for trend.

XR (AR/VR/MR)
  • Niantic Lightship ARDK
  • ARKit / ARCore
  • 8th Wall / WebAR
  • Apple Vision Pro
  • Meta Quest / OpenXR
  • Vuforia
Game Dev
  • Unity (2D / 3D / XR)
  • Unreal Engine 5
  • Three.js / WebGL
  • Babylon.js
  • A-Frame (WebXR)
  • Godot
Mobile & Web
  • Flutter (iOS & Android)
  • React Native
  • Swift / SwiftUI
  • React / Next.js
  • Node.js / Express
  • Firebase / Supabase
AI
  • Python / TensorFlow / PyTorch
  • OpenAI / LLM APIs
  • Computer Vision
  • NLP / Chatbots
  • Stable Diffusion
3D Printing
  • FDM Printing
  • Resin / SLA Printing
  • Rapid Prototyping
  • CAD / 3D Modeling
  • Post-Processing
Hardware Electronics
  • Arduino / ESP32
  • Raspberry Pi
  • Sensors & Actuators
  • PCB Design
  • IoT Systems
Events & Installation
  • Immersive Installations
  • Pop-Up Activations
  • Interactive Booths
  • Projection Mapping
  • Spatial Audio
Strategy & Gamification
  • Behavioural Design
  • Reward Mechanics
  • Loyalty & Points Systems
  • User Journey Mapping
  • Brand Activation Strategy
Research-Backed Results
WHY AUDIENCES FALL IN
INSTEAD OF SCROLLING PAST.
"The future of marketing lies in immersive experiences that engage all five senses, creating deeper emotional connections between brands and consumers."— Philip Kotler, Marketing 6.0
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Engagement Rate
vs 2.5% for traditional digital campaigns
XR is inherently interactive — users don't watch, they participate. Physical movement and spatial presence create magnetic attention that passive media can't match.
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Brand Retention
vs 10% for text content after 72 hours
Spatial experiences encode memories through embodied cognition. When your body moves through a brand story, the brain treats it as a lived experience — not an ad.
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Purchase Intent
uplift after XR brand interactions
Try-before-you-buy in AR removes purchase anxiety. Spatial product visualization lets consumers feel ownership before the transaction happens.
0.2min
Time Spent
vs 15 seconds for traditional ads
Immersive environments collapse the attention gap. Users lose track of time because the experience feels more like play than marketing.
Source: Stanford VHIL, PwC, Nielsen Research
What We Believe

EIGHT TRUTHS
WE BUILD AROUND.

Every project gets filtered through these. If a brief violates one, we won't take the work. This isn't marketing language — it's what decides what we ship.

01

Technology should disappear.

The moment someone notices the tech, you've lost the experience. Our job is to make the wizardry invisible and the story inevitable.

02

Audiences are smarter than marketing assumes.

Every shortcut, cliché, or "good enough" corner-cut gets spotted instantly. We don't insult intelligence; we reward it.

03

The best brand isn't seen. It's stepped inside.

Passive impressions are forgettable. Experiences that ask people to participate change them — and their relationship to the brand.

04

Every rabbit hole needs a reason to fall in.

Spectacle without story is fireworks. We build worlds that reward the time audiences spend inside them — not just the first three seconds.

05

Gamification only works when the game is worth playing.

Slapping points on a banner isn't a game. We design the mechanics first, the visuals second. Fun isn't decoration — it's architecture.

06

Immersive is a craft, not a trick.

A thousand ways exist to make "AR stuff." Three or four make experiences audiences actually want to return to. We build those.

07

Real innovation looks obvious in hindsight.

If a launched project still feels strange a month later, we overbuilt. The best ideas feel inevitable — like they were always meant to exist here.

08

Launch day is the beginning.

Most agencies ship and vanish. We stay through the first month, minimum. The real learning happens in the wild — and we want to be there when it does.

By The Numbers

Five years.
Measured, not marketed.

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Projects Shipped
Since 2021 · Still counting
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Countries Delivered
TH · UK · SG · JP · US
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In-House Capabilities
Zero handoffs, zero excuses
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National Press Features
Line Today · Post Today · Khaosod
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Years R&D Combined
KCL · Cambridge · QMUL · Thammasat
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Prestige Highflyer
2024 · Thailand
< 0h
Response Time
From first email
0
Missed Launch Dates
Ever. On the record.
Selected Work

CASE
STUDIES

2025

PostBox Story

Thailand Post · Talad Noi, Bangkok
AR Cultural Heritage Gamification
2023

Koh AR

Koh AR Island · Niantic Lightship
Location-Based AR Tourism
2024

Augmented BKK

Augma World · Benjakiti Park, Bangkok
City-Scale AR Co-location
2021

Motiwatt

AI-Powered Fitness Gamification
AI Gamification Health-Tech
Trusted By

CLIENTS & PARTNERS

Questions

FREQUENTLY
ASKED

What services do you offer?+

We design and build augmented reality (AR), virtual reality (VR), mixed reality (MR), and spatial computing experiences. This includes location-based AR, brand activation gamification, immersive events, enterprise XR training, WebAR/WebXR, and custom interactive installations.

What platforms and technologies do you build for?+

We build across iOS (ARKit), Android (ARCore), WebXR/WebAR, Meta Quest, Apple Vision Pro, and PC VR. For location-based AR we use Niantic Lightship ARDK and VPS. Our core development stack includes Unity, Unreal Engine, Three.js, and 8th Wall.

How long does an XR project typically take?+

Timelines vary by complexity. A focused brand activation or WebAR filter can be ready in 3–6 weeks. A location-based AR experience or full VR application typically takes 8–16 weeks. We work in iterative sprints, so you see working prototypes early.

Do you work with international clients?+

Yes — our team is based in Bangkok, Thailand, but we've collaborated with clients across Southeast Asia, the UK, and Singapore. Remote collaboration is built into our process. For on-site activations we can travel.

What does the project process look like?+

We follow a structured creative-technical process: (1) Discovery & Brief (2) Concept & Design (3) Prototype (4) Iterate & Polish (5) Deploy & Support — with working builds visible from sprint one.

What makes Augma different from other XR studios?+

We combine deep technical expertise (MSci AI & Robotics from King's College London) with genuine creative vision. Every project is a bespoke spatial narrative. Our founder is hands-on throughout each project. We've been recognized as a Prestige 300 Highflyer.

What is the typical investment for an XR project?+

A focused WebAR filter or single-feature activation typically starts from ฿150,000–฿350,000 THB. A comprehensive location-based AR experience or full VR application is typically ฿500,000–฿2,000,000+ THB. We offer transparent, milestone-based pricing.

Get In Touch

WHAT'S YOUR
RABBIT HOLE?

Tell us what you're building. We'll come back within one business day with questions, references from similar projects, and a rough sense of what's possible at your budget.

Free Resource
Get the XR Playbook
5+ years of XR projects distilled into a practical playbook for brand and marketing teams.