Augma
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About us

A development think tank. Novelty, new ideas and bleeding-edge experiences, put to work on your dreams and missions.

Founded in 2023. Fifteen years of AR and VR through three hardware generations, an XR education programme in rural schools, and a climbing platform that ended up at the SEA Games.

We believe
Technology without a reason to care is decoration. The mechanic comes before the visuals.
We are building
An augmented playground over Bangkok, and the practice that makes one possible for any city, park or store.
The name
Augma, from the Latin augmentare: to increase, to enhance. Imaginarium: a place devoted to the imagination, part laboratory, part playground.
Meet the founder ->

01

It starts with why.

Every great thing starts as an idea. Most ideas never leave the room. We exist to change that.

Start with why

Our mission and what we believe

WhatHowWhy

Why

Our mission: augment imagination.

We believe the best ideas die as ideas. We exist to move dreams and missions forward: to take what people imagine and make it real enough to hold, try and share.

02

A sign of endless.

Our mark is a path with no end, like imagination itself.

The mark

An endless path of imagination.

A Möbius strip has only one side and one edge. Follow it and you never reach an end: you only come round again, a little further on. That is how we see imagination. It is limitless; it never runs out.

The loops
Imagination: one continuous line, drawn again and again, each pass a little wider than the last.
The streak
Augmentation: where we step onto the path. Imagination needs nothing added to be limitless; all we do is augment it, so it can build a better future.

03

What we believe.

A few things we hold to be true, on every project.

What we believe

Eight truths we build around

Every project gets filtered through these. If a brief breaks one, we do not take the work.

  1. 01Technology should disappear.

    The moment someone notices the tech, you have lost the experience. Our job is to make the wizardry invisible and the story inevitable.

  2. 02Audiences are smarter than marketing assumes.

    Every shortcut, cliché or “good enough” corner-cut gets spotted instantly. We do not insult intelligence; we reward it.

  3. 03The best brand isn’t seen. It’s stepped inside.

    Passive impressions are forgettable. Experiences that ask people to participate change them — and their relationship to the brand.

  4. 04Every rabbit hole needs a reason to fall in.

    Spectacle without story is fireworks. We build worlds that reward the time audiences spend inside them — not just the first three seconds.

  5. 05Gamification only works when the game is worth playing.

    Slapping points on a banner is not a game. We design the mechanics first, the visuals second. Fun is not decoration — it is architecture.

  6. 06Immersive is a craft, not a trick.

    A thousand ways exist to make “AR stuff”. Three or four make experiences audiences actually return to. We build those.

  7. 07Real innovation looks obvious in hindsight.

    If a launched project still feels strange a month later, we overbuilt. The best ideas feel inevitable — as if they were always meant to exist here.

  8. 08Launch day is the beginning.

    Most agencies ship and vanish. We stay through the first month, minimum. The real learning happens in the wild — we want to be there when it does.

04

We've been at this a while.

Fifteen years of reality, rewritten three times.

How we got here

Fifteen years, on one line

  1. 2011First augmented reality

    "AR Enhanced Education" at Bangkok Patana School: an AR classroom so students could attend during the 2011 floods

  2. 2017First press

    Thailand Tatler · Gaga for Gadgets

  3. 2021Shipping

    The project count starts here · AIS InTouch InVent Builder finalist

  4. 2023Augma founded

    Augma Imaginarium, Bangkok · Baan ARVR awarded in Nakhon Nayok

  5. 2024Recognised

    Prestige · Augmented City, and Prestige 300 Highflyers

  6. 2025Activations

    Grab at Central World in March · Thailand Post at Talat Noi in October

  7. 2026Now

    Eight capabilities in house, five countries delivered, K.A.R.A on our own machines

05

One team of builders. Every skill.

Everything it takes to go from idea to launch, under one roof.

What we do

Eight capabilities, in house

  • XRe.g. Koh AR
  • Game developmente.g. KaitoKun
  • Mobile and webe.g. Nexus
  • AIe.g. AIEngram
  • 3D printinge.g. BUNN-E
  • Hardwaree.g. School Climbers
  • Events and installatione.g. Grab Hot Deals
  • Strategy and gamificatione.g. Grab Hot Deals

What we've built

25 builds, 9 kinds

Each dot is a real project in our library. Pick a row to see them.

Tools named in our projects

  • Flutter5
  • Unity1
  • WebGL1
  • Python1
  • Gemini1
  • QR1

06

The industries we've served.

Sport, AI, games, health, retail, cities, tourism and more: the same way of thinking, in very different worlds.

Industries

What we have augmented and built

24 projects in the library, by industry. Each ring's length and percentage is its share of the work.

29%01 Sport and fitness 7 · 29%Bangkok Boulderfest · Spider Kids · Spare · just·tap · AugBody · School Climbers · Campfire17%02 AI and data 4 · 17%K.A.R.A · AIEngram · MORBIUS.SIM · Augma Hub13%03 Games and entertainment 3 · 13%KaitoKun · Chika-Gotchi · Threshold8%04 Health and wellbeing 2 · 8%DBN Fertility · Augma Mind8%05 Brand activations and retail 2 · 8%Grab Hot Deals · Thailand Post4%06 City and public safety 1 · 4%Bangkok Situational Map21%07 Tourism, media, services, security, XR 5 · 21%TAT EU Quiz · KUN Inter Group · WonWon · AugWallet · AR Holospace11INDUSTRIES
  1. 01 Sport and fitness

    Bangkok Boulderfest · Spider Kids · Spare · just·tap · AugBody · School Climbers · Campfire

  2. 02 AI and data

    K.A.R.A · AIEngram · MORBIUS.SIM · Augma Hub

  3. 03 Games and entertainment

    KaitoKun · Chika-Gotchi · Threshold

  4. 04 Health and wellbeing

    DBN Fertility · Augma Mind

  5. 05 Brand activations and retail

    Grab Hot Deals · Thailand Post

  6. 06 City and public safety

    Bangkok Situational Map

  7. 07 Tourism, media, services, security, XR

    TAT EU Quiz · KUN Inter Group · WonWon · AugWallet · AR Holospace

07

From here, everywhere.

Made in Bangkok. Used around the world.

Markets

Where the work goes: 8 countries

Where our work has been used, from Bangkok out. Drag the globe to turn it.

  1. ThailandBangkok · home
  2. SingaporeSingapore
  3. MalaysiaKuala Lumpur
  4. RussiaMoscow
  5. GermanyBerlin
  6. SpainMadrid
  7. FranceParis
  8. United KingdomLondon
LocationBangkok, Thailand

Builders Augma Imaginarium

Bangkok

Thailand · where we’re located

Visit us ->

Map data © OpenStreetMap contributors

08

Your imagination is next.

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