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The Work

20 SHIPPED
RABBIT HOLES.

Every project below is a world we actually built — AR streets, branded games, community platforms, city-scale adventures. Real clients. Real visitors. Real activations.

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Projects Shipped
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Industries
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Countries
Prestige 300 · Highflyer 2024
As Featured In
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Augmented RealityVirtual RealityGamificationSpatial ComputingPrestige 300 Highflyer 2024Augmented RealityVirtual RealityGamificationSpatial ComputingPrestige 300 Highflyer 2024
Case Studies

OUR PROJECTS

2025
View Project ↗
Gamification · Brand Activation

Grab Hot Deals Station

Grab Thailand × Conxo Lab · Central World, Bangkok
Challenge

Foot traffic at Central World had stopped noticing Grab's deal walls — the promotion needed to stop a crowd, not just be seen by one.

Outcome

5,000+ playsest. · 5-hour non-stop queues · Engagement across every age group

GamificationTouch UIBrand ActivationEvent
2025
View Project ↗
AR · Cultural Heritage

PostBox Story

Thailand Post × Talad Noi, Bangkok
Challenge

Thailand Post's iconic red mailboxes had become invisible street furniture. Talad Noi needed to become a destination again.

Outcome

3 national press features · 5 AR touch-points deployed · 48-hour cultural activation across Chao Phraya

ARGamificationCultural HeritageTourism
2023
View Project ↗
Location-Based AR · Tourism

Koh AR

Koh AR Island · Niantic Lightship ARDK
Challenge

A private island wanted visitors to explore its full geography — not just the bar, not just the beach.

Outcome

Island-scale VPS deployment · Real-voucher reward economy · Built on Niantic Lightship ARDK 2.52

Niantic LightshipLocation-Based ARGamificationTourism
2024
View Project ↗
City-Scale AR · Urban Gaming

Augmented BKK

Augma World · Benjakiti Park, Bangkok
Challenge

Could Bangkok's parks become playable? An entire urban green space needed to feel like a game without changing a single bench.

Outcome

Park-wide AR arena · Co-location multiplayer · BUNN-E companion NPC system on Niantic VPS

Niantic VPSCo-locationBUNN-E CompanionsCity-Scale AR
2023
View Project ↗
VR · AR · Education

Baan ARVR

Baan ARVR · Nakorn Nayok & Bangkok
Challenge

Most Thai kids outside Bangkok have never touched XR. The future shouldn't be a Bangkok-only experience.

Outcome

Rural + urban outreach program · Hundreds of first-time XR usersest. · 2 regions deployed

VR EducationRoadshowRural Outreach
2021
View Project ↗
AI · Health-Tech · Gamification

Motiwatt

Motiwatt · Bangkok
Challenge

Fitness apps abandon users in week two. We needed a system that coached, rewarded, and talked back.

Outcome

AIS Intouch Invent Top 12 Finalist · AI-coached behaviour loops · NLP chatbot + trainer marketplace

AI / NLPGamificationHealth-TechAIS Top 12
2022
View Project ↗
Blockchain · HealthTech · Web3

THG Medical Utility Token

Thonburi Health Group · Bangkok
Challenge

Healthcare loyalty points are dead on arrival. A major hospital group wanted a system patients would actually use — and trust.

Outcome

Full super-app shipped · Smart-contract medical records · Transferable utility tokens across dental, cardio, cancer care

BlockchainSmart ContractsHealthTechWeb3
2016
View Project ↗
Web · Government

Royal Thai Embassy London

Royal Thai Embassy · London, UK
Challenge

A consular booking system that confused citizens and frustrated staff — running on infrastructure from another era.

Outcome

Full booking-flow redesign · Improved citizen access from abroad · Royal Thai Embassy London, live deployment

Web DevelopmentGovernmentUX Design
How We Pick Projects

EIGHT TRUTHS
WE BUILD AROUND.

Every project above was filtered through these eight beliefs. If a new brief violates one of them, we won't take the work — no matter the budget.

01

Technology should disappear.

The moment someone notices the tech, you've lost the experience. Our job is to make the wizardry invisible.

02

Audiences are smarter than marketing assumes.

Every shortcut, cliché, or "good enough" corner-cut gets spotted instantly. We don't insult intelligence; we reward it.

03

The best brand isn't seen. It's stepped inside.

Passive impressions are forgettable. Experiences that ask people to participate change them — and their relationship to the brand.

04

Every rabbit hole needs a reason to fall in.

Spectacle without story is fireworks. We build worlds that reward the time audiences spend inside them.

05

Gamification only works when the game is worth playing.

Slapping points on a banner isn't a game. Mechanics first, visuals second. Fun isn't decoration — it's architecture.

06

Immersive is a craft, not a trick.

A thousand ways exist to make "AR stuff." Three or four make experiences audiences actually return to.

07

Real innovation looks obvious in hindsight.

If it still feels strange a month after launch, we overbuilt. The best ideas feel inevitable.

08

Launch day is the beginning.

Most agencies ship and vanish. We stay through the first month, minimum — because the real learning happens in the wild.

YOUR PROJECT
BELONGS HERE.

Tell us what you're building. We'll reply within one business day with questions, references from similar work, and a rough sense of what's possible at your budget.

Book a Demo →