Augma

Lesson 05 · Your starting line

Same technology, three different first steps.

A shop with one hero product, a startup with a prototype and a company with thousands of staff should not start XR in the same place. Here is where it helps each, what the evidence says, a first month and the mistake we see most.

Don’t buy headsets. Put one great 3D moment on the phones your customers already hold.

For a small business, XR is a sales and storytelling tool, not an IT project. The win is usually one product a customer can see in their own room, or one moment at a fair that people remember.

Where it helps

  • Product in the roomYour best-seller as a 3D model on the product page, viewable in AR.
  • QR on packaging or menusA WebAR scene from a code: how it's made, how to use it, a dish on the table.
  • One booth momentA thirty-second game or photo moment at a fair, with a QR to take home.

What the numbers say

  • 40%higher order conversion for a small pet-crate maker after adding 3D and AR, with 5% fewer returnsShopify, Apr 2023 ↗
  • 44%more likely to add to cart: shoppers who interacted with a fashion brand's products in 3DShopify, Apr 2023 ↗

The first 30 days

  1. 1

    Week 1 · Pick one product

    The one customers most often ask about, or return because it wasn't what they pictured.

  2. 2

    Week 2 · Make it 3D

    Scan or model it once; that file is the asset you own and reuse everywhere.

  3. 3

    Week 3 · Put it behind a link

    On the product page, in LINE, on a QR card at the counter.

  4. 4

    Week 4 · Count

    Opens, time spent, questions saved, sales of that product against last month.

The common mistake

Building an app nobody downloads

An AR app asks customers to install something for one look. Start in the browser, where a link is enough, and move to an app only when people keep coming back.

Side by side

Three organisations, three different first steps.

SMEStartupCorporate
Start withWebAR on one productA web prototypeOne training or work process
HardwareCustomers' phonesWhatever your users ownManaged headsets or tablets
Main riskAn app nobody installsPlatform lock-inDevices without content
MeasureSales and returns of that productRetention and repeat useErrors, time, test scores

From our own work

Built in weeks, played in thirty seconds.

Wherever you start, start with one moment.

We're builders who make kiosks, AR and 3D experiences. If you'd like to think out loud about which moment to start with, we're glad to listen.